For:        Senior Project Thesis

Date:        2004 - 2005

Source:     C++ API and Maya's MEL scripting

Team Members:    Jay Fittipaldi, Chris Dang, Greg Kuebler

Description:
The goal was to create a Maya plug-in that simulates crowds of intelligent agents in a 3D environment. Agents have individual and flocking behaviors that can be customized to give the user complete control over agents' action. This will be a versatile tool for smaller, low budget productions that allows the generation of high quality crowd simulations for 3D animations. Our tool will allow digital artists to design complex animations without extensive programming ability.

Production Role:
I was responsible for the individual AI (the brain) of the 3D agents.

Click for Design Document


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